It is hard to understate the great influence that the Assassin's Creed franchise has had on the gaming industry over the course of its 15-year existence. Doing most of the serious leg work to pioneer the peak of the Ubisoft open-world formula, the franchise built and sustained an identity that would be refined over many years.
However, as many long-term fans of Assassin's Creed know, the identity that has been present for most of the franchise's life-cycle has changed drastically in recent years. In a kind of unspoken reboot of the franchise, the more recent releases under the IP have core gameplay focuses that are wildly different from their predecessors.
An Ubisoft Acquisition Could Be a Double-Edged Sword for the Assassin's Creed Franchise
The original title that launched the franchise, Assassin's Creed released all the way back in 2007 and is considered one of the most influential titles of recent times. Now seen as relatively barebones and repetitive via the lens of hindsight, the first Assassin's Creed still remains invaluable in terms of sowing the seeds of the AC identity. It first introduced players to a densely populated open-world that was more intimate and close-knit in size. The maps that made up this Assassin's Creed experience were very urban in nature, with dedicated and obvious pathways that fostered a desire for parkour-based map traversal, an unequivocal facet of the early Assassin's Creed identity.
A rather obvious part of the original Assassin's Creed identity was the major gameplay focus on assassinations, which doubled as a driving force for the plot. The original game was perhaps more directly involved in showcasing the inner-workings of the integral Assassin's Brotherhood than any other game in the
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