It's only spent a short while in open beta, but the potential of MultiVersus cannot be denied. Players have estimated, based on third-party Steam numbers, that MultiVersus may have the highest concurrent player count across all platforms ever in the fighting game genre. There's no way of confirming this, but the game seems to be a rousing success. Despite there being plenty of balancing and content left to go, many people are enjoying their time with this Warner Bros. mascot platform fighter.
In the midst of this praise, it's hard not to imagine that MultiVersus will become a trendsetter in its space. Being the second major success in free-to-play platform fighters, its highly-marketed launch will likely draw more attention than the former indie title Brawlhalla did. It's too soon to say if MultiVersus will usurp Brawlhalla, or if the isolated but well-funded scene will continue as it always has. Still, if it continues to impress, MultiVersus may be able to draw some players away from Super Smash Bros. itself. It has a number of advantages over the Nintendo series that inspired it, and Nintendo should take notice of these when it next makes use of the Smash Bros. IP.
It's Nearly the End of an Era for Super Smash Bros. Ultimate
There are a few things fighting game players really hate, and one is having to wait for a match. This can be clearly seen in stringent rules for timeliness at tournaments, but also applies to online matchmaking and how a game handles preparing for a match. Preferably, players would like to go from opening the game to playing in training mode, online, or against a local opponent as quickly as possible. This means accessing character selection or gameplay quickly, as well as online matchmaking being
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