Sometimes I’m so immersed in my little narrative bubble in the games industry, I forget that there are some people who have never played a story-centric game in their lives! Considering the industry is more flooded with titles to choose from than ever before, it can be difficult to branch outside of the comfort zones of our favorite genres because there’s so much to play. No judgment — it honestly just gets me more enthused that I could have the opportunity to introduce someone to some of my favorite games of all time. That’s exactly what happened this weekend when I got to chatting to a friend who works in esports (something I know equally little about as she does narrative games). She asked me for a recommendation, and in my excitement, I started rattling off a huge list of games before I could stop myself.
I make it no secret that The Last of Us is my favorite game of all time. It has some of the most tight, character-focused writing you’re going to find in games, the mechanics play really well off of the story, and it also just holds a special place in my heart.
However, when I started telling this friend about narrative games, I was surprised to find myself recommending Disco Elysium first and foremost. I think maybe it’s been on my mind recently because I just had an in-depth conversation with a friend about it, but the more I thought about Disco Elysium, the more I thought that maybe it’s a better representation of what narrative games have to offer.
The Last of Us is a really great game, but I understand some of the criticisms that it’s too linear — although the “playable movie” kind of thing is Naughty Dog’s bread and butter.
Anyway, Disco Elysium is a game that not only has choices and branching narrative, but
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