For many players in the gaming community, Elden Ring is potentially their first time playing a game made by FromSoftware. Given how lenient and accessible some game mechanics are while still managing to maintain the signature difficulty that the studio is known for, Elden Ring is comparatively more beginner-friendly than previous titles. However, as is the case with most of FromSoftware's games, the narrative can be rather perplexing at times.
Since the advent of the original Demon's Souls, FromSoftware's approach to storytelling has been somewhat obtuse. Rather than relying on fleshed-out exposition and dialogue, FromSoftware tends to focus on the player's discovery of certain aspects of the in-game world more than the history of said aspects. That same sentiment also applies to the story of Elden Ring. So for fans of the game who are looking for a clearer understanding of the narrative, the director of Elden Ring has provided answers.
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In an interview with Famitsu, Hidetaka Miyazaki, the director of Elden Ring, has provided a detailed explanation of the story events and worldbuilding for players unfamiliar with the nuances of Elden Ring's narrative. The story takes place in a world called the Lands Between, where most of the populous possess a golden glow in their eyes, which represents the grace of the Erdtree, the gigantic golden tree that players have likely seen in the background of most in-game environments.
The player is a member of a group of individuals called the Tarnished, who have since lost the grace of the Erdtree and were exiled from the Lands Between. At some point in time, the Elden Ring had been shattered and
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