Vecna has been a longtime character in the Dungeons & Dragons multiverse but the recent attention he is getting extends far beyond the game itself. While signs point to Stranger Things 4 being the primary reason for Vecna's resurgence, the D&D character has long been a notable character for players of the tabletop game. Here is some of the history of the famous lich and why he may have become so popular recently.
Vecna has been present in the world of Dungeons & Dragons from its earliest incarnation. The Hand and Eye of Vecna in D&D are powerful magical objects that players could wield, provided they replaced their current appendage with them. As D&D developed, Vecna became more fleshed out as a character and began to make appearances as a powerful villain in some campaign scenarios. Vecna is a very powerful undead lich that achieved godhood, usually serving as an end-of-campaign foe for player characters. While Vecna's eye and hand have been artifacts since the 1st edition of D&D, Vecna himself has not been a major character in the tabletop game for several years.
Related: How D&D's Vecna Is Different From Stranger Things 4's
While not usually a big part of the tabletop game, the Cult of Vecna is a major D&D villain in the Greyhawk setting, where Vecna resides as a god. Additionally, other media has kept the lich alive (in memory). Vecna's appearances in popular games and shows like Critical Role and Magic: The Gathering has allowed Vecna to stay relevant despite his lack of appearances in the tabletop game. Recently, the public eye has been on Vecna due to his name being used in Season 4 of Stranger Things, which has revitalized the character in more ways than one. Stranger Things' Vecna may be the most famous and
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