Well, it worked for the first Sonic the Hedgehogmovie. Will it help Sonic Frontiers?
The weekend after Sonic Frontiers got its first gameplay reveal, the hashtag #DelaySonicFrontiers was trending on social media. Much like the social media backlash that followed the reveal of Sonic’s original design for the 2020 live-action film, fans are pleading en masse for Sega and Sonic Team to go back to the drawing board.
Following a seven-minute gameplay video for Sonic Frontiers (via IGN) fans registered their meh-at-best reactions, calling out an empty-feeling open world that doesn’t communicate Sonic’s speed as well as the linear levels of his 3D platforming era. Puzzles were rote and bland, and a supplementary seven-minute combat trailer did little to excite viewers, either.
Polygon commenter AirPower summarized the withering consensus of most Sonic fans over the weekend: “Great to see the guy who made those Mario in Unreal Engine demos getting work.”
Soon came the pleas to pump the brakes. Some were conciliatory:
Sega, from your fans that love this series dearly, please <a href=«https://twitter.com/hashtag/DelaySonicFrontiers?src=hash&ref_src=» https: www.polygon.com>#DelaySonicFrontiers
. We don't need to play the game this year. Please, focus on making this game the best it can be. Instead of doing this practice that nearly killed the franchise. Twice. pic.twitter.com/CYe91jWAex
Foot down time <a href=«https://twitter.com/hashtag/DelaySonicFrontiers?src=hash&ref_src=» https: www.polygon.com>#DelaySonicFrontiers
. The game needs another year in development and you know it.
Others were more direct, and open about their intentions:
Sonic Frontiers looks ass man If we can bully a Company into fixing a Shitty movie We can Bully
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