The Big Indie Pitch is a regular event run by the makers of Pocket Gamer and PC Games Insider. It sees indie developers engage in a speed-dating-styled pitching competition for fame and those sweet, sweet promotional packages.
The event gives indies five minutes to pitch their games to a panel of press, publishers and industry pundits. The judges then pick three winners and everybody gets valuable feedback.
The indie view
The Big Indie Pitch is getting bigger and bigger as we bring it to events all across the world. To give you an idea of what the event is like, who attends the events and the games on show, we've sat down with several past Big Indie Pitch contestants to offer their views.
Today, we're speaking to Filip Unger from Whacky Mole Studio, who submitted Mineral Madness to The Very Big Indie Pitch at Pocket Gamer Connects Helsinki 2022 and walked away as the third-place runner-up.
Sophia Aubrey Drake: Tell us a little about yourself and your indie studio - who is on the team, and what are their inspirations?
Filip Unger: The team consists of seven masters of science in game and software engineering students, Adrian, Filip, Elin, Nathanael, Linus, Stephanie and Simon. We all have a passion for games and making them, so when we got the chance to develop a game as a part of a project at the university we wanted to make the most of it. We wanted to make a game that we think is fun and would like to play ourselves, but also something that could challenge us as developers and allow us to explore new and innovative techniques. We mixed together some of the best features of our favourite games, sprinkled some cool techniques on top and out came Mineral Madness.
Tell us about Mineral Madness that you
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