Weird West comes from a new studio, WolfEye, but several of its members are famous for having created and worked on such immersive sim juggernauts as Dishonored and Prey while they were at Arkane. Weird West's isometric camera may give you a new outlook on the genre, but in many ways, this is the follow-up fans have been waiting for. Ripe for experimenting with its many interlocking systems, Weird West is also prime «how to» material. In this introductory guide, we'll help you get going with some key tips that should keep you alive in the weirdest of all westerns.
Early on in your first adventure as Jane, you'll head into the bustling town of Grackle. It's loaded with shops and services, but many of the important merchants and upgrade stations you need can be found around the world too. Sometimes this will be in areas that are friendly, like a wandering band of salespeople offering new health items and weapons. Other times, you may have to sneak into a hostile area to «borrow» their tanning station to craft new vests (armor), but just understand that when your pockets are full of loot or you need to upgrade your revolver, the sometimes far-off town of Grackle is not your only option.
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Now Playing: Weird West | Road to Weird West: Episode 5
One thing you should get early in Grackle, however, is your own horse. Traveling across the open world happens on a map screen, and though this only takes a few seconds for you, it takes several hours--if not days--for the anti-heroes as whom you'll play. That may leave you
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