Stranger of Paradise: Final Fantasy Origin brought a unique experience to the Final Fantasy franchise in the form of intense, action-packed combat. In a recent interaction with Jason Parker of Sportskeeda Esports, Jin Fujiwara (Producer) and Daisuke Inoue (Director) revealed a great deal about the development and reception of the game.
The developers of Stranger of Paradise: Final Fantasy Origin discussed whether the title is a “SOULS” game, what fans can expect in the future, and so much more. Stranger of Paradise: Final Fantasy Origin brought something new to the RPG franchise, and perhaps we could see more like it in the future.
Q: First of all, thank you for taking the time to speak to me! I'm a huge fan of Stranger of Paradise: Final Fantasy Origin. What has the game's reception been like in Japan?
Fujiwara: Thank you for playing Stranger of Paradise: Final Fantasy Origin! Hearing that you’re a huge fan makes us truly happy to have created this game.
In Japan, the game has received positive feedback on responsive action combat, the job system, and the difficulty. Also, players who have finished the game have said the story is great, so we’ve received a large amount of overall positive reception for the game. We’re very grateful and would like to take this opportunity to thank all of the players of this game.
Inoue: There are jobs that were not included due to various reasons, such as scheduling. For example, jobs using long-range weapons or jobs related to summons. We are looking into additional jobs with upcoming DLC releases and considering a class change system where an existing job transforms into a new job.
Inoue: As noted previously, long range attacks, such as a hunter’s bow or a mechanic’s gun, were considered but
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