The Monday after Baldur’s Gate 3 came out, I signed on to work prepared to eat crow. A week prior, I had confidently told a co-worker there was absolutely no way I’d be playing the RPG. Now, I had to swallow my pride and admit I was wrong. Two things happened in the interim seven days that caused the 180: First, I saw that you could throw children so hard they splatter blood. Second, I realized I didn’t have to play the game alone.
My husband plays a lot of games, but before I started working at Polygon two years ago, I had barely touched one in over a decade — an exception to this being when my husband let me drive the Batmobile in Arkham Knight and I screamed the entire time because it was going too fast for me to control. My reflexes and dexterity are simply too shit to play most games. However, the turn-based nature of Baldur’s Gate 3 means it’s easy for my husband and me to play together without me having to touch the gamepad outside of the occasional dice roll. As it turns out, Baldur’s Gate 3 is the perfect couples’ game.
Since we play Dungeons & Dragons together, my husband and I share the value of being true to our characters above all else. Beyond that, we have completely different approaches to Baldur’s Gate 3. His gaming style is to either click the first option that sounds reasonable (read: boring) or completely overthink the situation by trying to figure out the “right” option. Meanwhile, I’m motivated by two things only: giving in to every dumb impulse I have, and trying to get every character (but especially Astarion) to fuck our drow Druid.
Our clashing interests and play styles have turned out to work in surprising harmony. I’m not a big fan of open-world games because I get easily overwhelmed by the
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