Giannis Milonogiannis is a comic book artist known for his work on DC comics, like the Batman series Future State: Gotham. But now he’s shifted his work toward a new kind of project: developing a Final Fantasy-esque RPG inspired by the original PlayStation. As he works on this project, he has documented each step of the process and shared it on social media. It’s been a joy to follow online.
We have retro-inspired RPGs and more in Cool WIP, Polygon’s roundup of eye-catching clips and screenshots of works in progress. In this column, the Polygon staff scours the internet for the most interesting games still under construction to give you a sampler of the coolest up-and-coming projects.
This week we have the most ridiculous parkour physics you’ve ever seen, a colorful dragon game, a beautiful dinosaur bird, and an update on the world’s most dastardly criminal squirrel.
Previously made almost everything in Blender but realized the process took too long with no noticeable advantage for what is essentially a 2D game. The goal is to blend pre-rendered 3D assets like the mech below with the hand-drawn, crunched-down textures to approach a PS1 look. pic.twitter.com/RzIb2X5TGZ
Giannis Milonogiannis is a comic book artist who is using Twitter to document the process of making Eco Breaker, a turn-based combat RPG. In this tweet, he shares how he approached making assets for the game. He sized models up and down to get a crunchy pixel look in the style of original PlayStation games. He told Polygon that after working in comics, what excites him most about this particular project is “seeing how the player can define and be part of the story.” Whether it’s the music, character design, or early-stage development of the battles, it’s
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