At first blush, Warhammer 40,000: Darktide appears to be very similar to previous games created by its developer, Fatshark. The gists of Darktide, Warhammer: End Times — Vermintide, and Warhammer: Vermintide 2 are pretty much the same. All three games are cooperative multiplayer titles in which teams of four players take on Left 4 Dead-style objective-based missions and crush their way through hordes of enemies. And like its predecessors, Darktide makes great use of Fatshark's approach to first-person melee combat, giving you ample opportunities to smash skulls with giant hammers and huge knives.
Where Darktide steps away from the Vermintide games is with the more sci-fi-oriented Warhammer 40k setting, which adds a few spins--most prominently, a greater prevalence of guns. Coming into Fatshark's Warhammer games for the first time with a hands-on preview of about 30 minutes of Darktide, it was immediately clear how the game stands out from other cooperative multiplayer offerings like it. Mixing guns and melee play creates a variety of new and interesting combat scenarios for Darktide, where you have to simultaneously think about clearing out enemies, controlling the battlefield, and covering your teammates from sneaky, approaching threats.
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Now Playing: Warhammer 40,000 Darktide — How Is It Different From Vermintide & Left 4 Dead? | Summer Game Fest 2022
In Darktide, you carry both a big melee weapon and a gun, and having the two types of weapons creates a distinct feel in the gameplay--you're facing both hordes
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