As the Total War: Warhammer 3 Immortal Empires beta kicks off, PCGamesN, live at Gamescom 2022, talks to lead designer Mitch Heastie about player feedback, settlements, and changes to races and emergent narrative that are coming to the Creative Assembly strategy game. We asked about responses to the beta, balancing the Confederation, and a range of other additions and changes planned for the next Warhammer instalment. Here’s what Heastie had to say.
PCGN: What is some of the key player feedback you’ve had and what are your plans for that?
Mitch Heastie: This being a beta there are balance changes that are going to be needed. As soon as we can get metrics on players, we can get going on that. We have a few new things, like the endgames. One thing we have already seen is players asking for more variety. One of the top things we’ve seen is people asking ‘where is the Skaven? Where’s Chaos?’ That is something we’ll get to work on for future patches.
What is one of the main things that you want to focus on going forward?
The one I would usually reference is skill trees. Before release I played 30 hours solid. The one thing that was lacking was skill trees. They need a lot of care and attention. We need to get those up to speed with some of the new balance philosophies we have for Warhammer 3.
How about the feedback you’ve had about the Confederation, and balancing that?
I’ve seen the feedback about Confederation being too difficult for what players want. It’s a tricky one, because you go too far and players can just own the whole map, but too easy and you may as well turn the feature off. It’s a little too harsh at the moment. There are some changes coming in patch 2.1 that we’ve already put in place, which should make
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