Since 2004, World of Warcraft has defined the Warcraft name, becoming one of the most famous video games on the planet. It's easy to forget, then, that this franchise started as a real-time strategy game before jumping into the MMO realm. Warcraft Arclight Rumble, the franchise's debut on mobile devices, is Blizzard's attempt to bring the Warcraft name back to those strategic roots.
I've had access to a preview build of the game over the last few days, and it's very apparent that Arclight Rumble intends to remind us where Warcraft started--to resurrect Warcraft's past all while mixing familiar gameplay with characters and lands built by the MMO's lore to create an all-new experience.
The premise of Warcraft Arclight Rumble sees coin-operated machines appearing in taverns throughout Warcraft's setting of Azeroth, where patrons can use miniature figurines of creatures and heroes to battle against one another in a simplified real-time strategy game. Players will collect minis, create armies, and use them in both story battles against the AI and multiplayer matches against other players. It's a similar approach to how Hearthstone uses the tavern as its setting, only exchanging cards for minis.
Let's be clear about one thing from the jump: While WAR (not bad, Blizzard) follows the Warcraft series' familiar real-time strategy format, the depth and complexity of those older games is not here. There's one resource that needs gathering here as opposed to three, for example, and it's only used for summoning the miniatures in your army as opposed to units, buildings, and more. That said, WAR can serve as a very good primer for the bygone era of Warcrafts past, as the core gameplay feels a lot like an old-school RTS.
The gameplay
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