It is no secret that Square Enix's Mana series has impacted the JRPG genre immensely since it debuted in 1991. It's a franchise rich with deep stories and memorable combat that has stood the test of time. Despite the last mainline game releasing 18 years ago, fanfare has yet to die down, as seen with the success of the 2020 remake of Trials of Mana. The question is, can a brand new Mana game replicate the same success as a remake? If this two-hour hands-on preview is any indication of the rest of the game, then Visions of Mana's fresh take on battle and class systems not only gives it the potential to meet the success of the originals but possibly even the chance to surpass them.
From the outset, it is clear that Visions of Mana is a completely different experience from previous games in the series. Gone are the days of sprite-drawn, top-down 2D combat. Here are the days of fast-paced, flashy and vibrant 3D semi-open field battles. Gameplay puts a heavy focus on the action part of the action-JRPG genre, introducing aspects like aerial combat to help open up the tag-based sword-slashing and magic system already in place.
During each encounter, the party’s three heroes can be swapped out with the push of a button, using their unique abilities and strengths in accordance with specific enemies that were in the battle. Val's heavy attacks are useful for fighting big enemies one-on-one, while Morely's speed is perfect for encounters made up of a higher number of enemies. Careena serves as the ideal support role, not only providing healing but dishing out powerful magic attacks like thunderbolt that deal area-of-effect damage that is both powerful and far-reaching.
Whenever the other two characters aren’t being used in combat, the AI takes over seamlessly. Having all three heroes participate in the battle at once results in a variety of combo moves that deal significant damage, especially when adding Elemental Vessels into the mix. These mystical artifacts play a huge role
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