I met so many people in the first few hours of Zenith: The Last City, a new VR-exclusive MMORPG. It would almost be impossible not to. Like any MMORPG, Zenith’s combat zones are filled with dozens of players hunting monsters and chasing down quest items. You can’t go anywhere without seeing at least a few other adventures on the grind or, perhaps more commonly, just hanging out and talking about the game.
Zenith developer RamenVR has the questionable decision to enable proximity chat by default. Both the Quest 2 and PSVR’s have built-in microphones, so everyone can and talk, and practically everyone I’ve encountered does. The thing is, I’ve had nothing but good experience with other Zenith players so far. In fact, talking to people and playing together has resulted in a few unforgettable experiences.
If you’ve played any other MMOs, Zenith will be pretty familiar. After a short tutorial that introduces you to the main city and the mechanics of your chosen class, you’re quickly dumped out into the wilderness and set on a questline that involves simple tasks like killing X number of monsters or finding so-and-so’s lost coin purse. Learning the ropes feels a lot different in Zenith though, largely because you aren’t doing it alone.
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The early hours of Zenith gave me ‘first day of high school’ vibes. No one knows each other, everyone’s a little confused, and we all need some help figuring out where to go and what to do. I found myself walking up to other players and asking them if they knew how to find the Naga cave in the same way you’d ask someone directions to the cafeteria. Zenith is arcane in a lot of ways and fairly rough around the edges, but that has the
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