Valve engineers have been beavering away to try and improve the Steam Deck's battery life ahead of its impending launch on February 25. In order to achieve this, its Linux devs have been making changes to the open-source Radeon Vulkan (RADV) driver, which the Steam Deck uses to control variable rate shading.
Currently under review, the driver changes could help the Steam Deck battery last longer than first anticipated, and even give the much-anticipated, handheld gaming device a handy performance boost in supported games.
Variable Rate Shading (VRS) is a wonderful thing when implemented properly. It gives developers intricate control over how intensely the shading is implemented for each portion of the screen, or frame region. That means it doesn't need to put so many GPU resources into rendering parts of the scene that don't change, or that the user isn't really paying attention to.
It's easy to break down when you look at something like a racing game. Game devs will have it so the car and the road ahead use a higher shading rate than that of the road behind, or anything off at the edge of the screen. Basically, for anything you're not going to be staring intently at, the devs will try to save processing power by making it less of a priority for the graphics card's precious resources.
The upshot of this is that you could get higher frame rates because the GPU isn't being so hammered by a particular game, or if the frame rates are locked you could get lower power use, and therefore longer battery life in a handheld like the Steam Deck.
Phoronix highlights the words and work of Valve's Samuel Pitoiset, who talks a little of the changes being made to the RADV Vulkan driver. «Previously the VRS rates were hardcoded in the
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