Blizzard has made a large post regarding the state of Holy Paladin and upcoming design changes in Dragonflight Patch 10.1.5: Fractures in Time, including changes to Infusion of Light, Mana and more!
Blizzard Greetings Holy Paladins! Significant changes are being made to the Holy Paladin specialization tree in Fractures in Time and we’d like to go over our goals and plans for these changes.Meaningful Choices The previous tree layout and talent nodes did not offer as much choice between content as we’d like. A main goal of this update is to encourage diversity between talent builds so gameplay feels varied between content and encounter types.To achieve this goal, we’re taking a hard look at the tuning and integration of underrepresented talents to ensure they are both competitive and can fit within multiple builds. Too many talents felt like they worked for one playstyle, but not another.
This is generally fine in moderation but was rampant throughout the Holy Paladin tree. We’re aiming to have more talents that have functionality for multiple builds as to encourage experimentation throughout the tree.
This will all come along with new additions to the tree intended to support new playstyles.Rotational Updates There are a few core rotational changes that we’re implementing to slow down the expenditure of generators that do not heal. Holy Paladin felt like too many globals were being spent on damage abilities purely to generate Holy Power, which did not feel right for a healer specialization.
We’re considering removing Radiant Onslaught to address this but are going to wait for more testing before deciding on that change. We also think a few abilities that seemed core were not completely integrated into the kit, such as.
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