Unity Technologies has announced it is acquiring Ziva Dynamics, one of several recent acquisitions, as the company behind the popular Unity game engine seeks to stay competitive in the 3D game and simulation space.
Unity is a major game engine used by indie game developers and AAA studios alike. First released in 2005, the engine is suitable for 2D and 3D games, film, and simulations. Recently updated titles which use the engine include Valheim, Phasmophobia, and Rust. Nintendo also used the engine for Pokemon Brilliant Diamond and Shining Pearl.
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Although Unity has been a popular choice for game developers, it's been facing competition. Epic Games’ Unreal Engine has been making leaps and bounds, attracting interest from developers looking for next-gen capabilities. Last year, Epic revealed the MetaHuman Creator Tool for developers using Unreal Engine, which allows anyone to easily create ultra-realistic human characters. It makes sense, then, that Unity has had to respond in kind.
In an announcement posted this week, Unity Technologies announced the acquisition of Ziva Dynamics, in what could simplify the creation of realistic human characters for Unity developers. Ziva Dynamics claims to use a combination of machine learning, deep learning, and biomechanics to deliver realistic, deformable characters in real-time. The announcement included a video of Emma, a simulated person used as a tech demo for Ziva’s technologies. Apart from humans, the system can also be used for clothes, animals, and other deformable materials which require complex simulation. Unity is promising the effects work well in both realistic and stylized games, and render in real-time
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