Unicorn Overlord can be overwhelming when you first start. Heck, it can be overwhelming throughout its runtime if you aren’t prepared to delve into its far-from-svelte bowels. But it’s not insurmountable and having a basic idea of what classes to bring in the early game can help smooth out our play experience.
Of course, if you want to beat the game you will need to expand beyond the basics, but these lads and lasses will remain relevant throughout and they will prove invaluable throughout the early game. We are talking somewhere between Cornia and Drakenhold – you know, the first 10-15 hours of the game. Spoiler, Unicorn Overlord is a big game.
Before we get started it’s important to note that there are no bad classes in Unicorn Overlord. At least, as far as we’ve seen. Some may be strong, others may be more nuanced, but with the right setup, you can get any class to sing. Do not take this list as a condemnation of the units that don’t make the cut. Let’s dive right in.
The Hoplite gets the nod from us because this lad is just a burly so-and-so who is practically unkillable in the early game. Incredible defences, the ability to protect your allies, and access to the biggest shields in the game, the Hoplite simply doesn’t die. Well, until he starts to die, of course. Hoplites have a few key weaknesses, namely their low damage and weakness to Hammers and Magic, but with clever planning, they can overcome even those.
If you need to keep your squishy backline alive, you can’t go wrong with a Hoplite. Slap him on the front row and keep everyone else behind him. Toss a Lapis Pendant his way and he’ll become pivotal to your squad’s success. A Shaman or Cleric supporting him goes a long way too.
Speaking of which, Clerics are borderline broken. These incredibly potent support pieces deal zero damage as they have no attacks. However, they have healing based on both Passive and Active slots. This means the people you want to live simply will.
Not only that but as they
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