Over the last decade or so, the Roguelike genre has provided the indie development scene with a perfect structure to create replayable, challenging video games. From the likes of The Binding of Isaac through to more recent successes like Hades, it's a gameplay style that has been received with great success from players. It's this genre that is also being emulated by Unexplored 2: The Wayfarer's Legacy, from developer Ludomotion.
Unexplored 2: The Wayfarer's Legacy is a self-described Roguelite, avoiding the stricter and more severe aspects of the permadeath of certain other Roguelike games while still ensuring that the stakes are in place. The first Unexplored took the form of a Roguelike that blended Zelda and Metroidvania gameplay, but Unexplored 2: The Wayfarer's Legacy takes a slightly more abstract approach. It's an impressionistic fantasy epic, where the player is tasked with destroying the Staff of Yendor in a world where adventure and exploration is a must.
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A core component of Unexplored 2: The Wayfarer's Legacy is its procedural generation. It's something that other Roguelikes have done well with previously, but often in a much smaller scope than what Ludomotion is trying to achieve with its sprawling fantasy world. Each player's game world is different, meaning that there is no one set path through the game, and attempting to do this in a game that ostensibly has a wider story is certainly a bold move.
After all, randomly generated elements have been a long-standing part of Roguelike games. However, implementing it here with something that is meant to have wider lore is something rather impressive, rather than the stricter approach taken by
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