We review Pathfinder Level 20, a beer and pretzels style board game published by Gale Force 9. Pathfinder Level 20 drops players in the shoes of a kobold trying to avoid certain death from a level 19 fighter.
As a lifelong Dungeons and Dragons player, level 20 was always the carrot on the stick for us players. Epic level was where you truly became a force of nature. However the sad reality was that we rarely ever made it that far. Campaigns usually fizzled out somewhere in the grind between levels 9-15. Players would get bored of their current character and want to try something new. So we’d fire up a fresh campaign for the umpteenth time. But hey, that doesn’t mean that no one ever hits level 20.
In fact, that’s what we are talking about today. Pathfinder: Level 20, designed by Dylan Birtolo and published by Gale Force 9, is a board game about a fighter trying to get those last few experience points to hit the 20th level. Looking forward to being an all-powerful fighter on the brink of greatness? Too bad because in this game you are not the fighter, but the lowly kobold trying not to become those last few earned XPs.
The goal in Level 20 is to be the last kobold left standing. Every round, each kobold will take a turn, and then the fighter will go. On a player’s turn, they get two movement points to spend, each of which will let them move one space. They can also spend ferocity tokens for extra movement points. Instead of using a point for movement, a kobold can use a movement point to search a junk pile for treasure, or to recover ferocity. Treasure comes in the form of one of four treasure cards that will help the kobold stay alive.
After all kobolds have taken their action, the fighter activates. Much like the
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