The annual Game Developer’s Conference is right around the corner, which means studios, devs, and hobbyists are primed to discuss some of this year’s biggest advancements in game development. One of those studios is Ubisoft, who just announced a brand new “cloud-native” technology, Scalar, that they will use to create “limitless” open worlds, as reported by Gamespot. Ubisoft has proven that they want to be on the cutting edge, so it makes sense that they would lean into technology that could set them apart from competitors.
As of now, we only really have an announcement from Ubisoft that they’re working on this project, so we don’t know what it will look like in practice in the final version of a game quite yet. It’s all a bit nebulous right now, with Ubisoft claiming Scalar would mean “unprecedented scalability, flexibility, and creative freedom.” Apparently, it would also allow for games with no patches, because developers would update single elements of a game in real-time without it affecting other aspects — something that usually causes bottlenecks in development. Computing power would also be optimized in ways we haven’t seen before, so in theory, there could be “millions” of players in a “singular, shared virtual environment.” We do know, though, that Ubisoft Stockholm is currently developing a new IP in tandem with Scalar, which will most likely be used for its first in-game implementation.
What a lot of game fans don’t know is that, in addition to developing our favorite games, a lot of the bigger game studios have whole teams dedicated to creating new tech that the studio, and eventually the entire industry, can leverage in order to progress the technology of games as a whole. A great example of this is ray
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