PlayStation added another studio to its first-party roster today with the announcement of its acquisition of Haven Studios. Though Haven isn’t as immediately recognizable as some of the other companies Sony has recently purchased for PlayStation, it comes with a valuable member at its head: Industry veteran Jade Raymond.
Welcoming Haven Studios to the PlayStation Studios family: https://t.co/J4NQVALbFy pic.twitter.com/txjVnhEGzx
— PlayStation (@PlayStation) March 21, 2022
Raymond has been in the games industry a long time, and anyone who played games over the last decade has probably seen her name in the credits at least once. Raymond’s list of credits is lengthy, though she’s best known for helping kickstart the Assassin’s Creed and Watch Dogs franchises for Ubisoft and later founding EA Motive, the developer behind Star Wars: Squadrons and EA’s upcoming Dead Space remake. Before founding Haven Studios, Raymond joined and ran Google’s in-house Stadia game development team, Stadia Games and Entertainment. However, that studio was eventually shuttered, with Raymond leaving the company altogether. Stadia has gradually shrunk in relevance in the time since.
Haven Studios hasn’t launched or announced a game yet. However, the PlayStation Blog post about the acquisition explains that its first title will be a “AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness.” In an interview with Gamesindustry.biz, PlayStation Studios head Hermen Hulst explained his rationale for purchasing a studio without a single release to its name instead of simply working with Haven as it has so many other developers.
“You’re right,” said Hulst. “We could have just carried
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