Two Point Campus is a happy-go-lucky management sim with an art style straight out of a Dreamworks animation. It’s a light-hearted strategy game that charges you with developing a thriving university full to the brim with colorful characters, tongue-in-cheek classes, and wide-eyed students.
But for me, it’s an exercise in miserly ambition. After spending a couple of hours with Two Point Campus’s introductory level and first main mission, my lust for exploitative working practices knows no bounds. My addiction to unscrupulous business management is uncaged. I’m ready to unleash all my parsimonious guile on the poor students and staff that have the misfortune of populating this digital university.
Two Point Campus might look like a management sim as cheery as the grins of the characters on its cover art, but there’s a black hole at the center of this market simulator. And it does terrible things to a person.
If you’ve played Two Point Hospital – or dipped your toe into classics like Theme Park World, Theme Hospital, or Roller Coaster Tycoon – this sequel will be familiar. In Two Point Campus, you’re handed the grounds of a burgeoning university to grow into an academic powerhouse.
That mainly involves designing the architectural interiors of buildings by constructing classrooms, lecture halls, and accommodation for incoming students. You need to kit out each room with the necessary teaching equipment, all while hiring staff and rolling out additional courses to entice potential enrollees. You have to build more than just classrooms for your students to thrive (by which I mean continue to pay their extortionate fees): they need libraries to exercise their aspiring minds, and places to socialize, too, such as a lounge where
Read more on techradar.com