There aren’t many things that feel as good in games as a long combo. Taking a single enemy and beating them with a chain of attacks that they can’t get away from is the basis of an entire genre of videos on YouTube. Teenage Mutant Ninja Turtles: Shredder’s Revenge takes that concept, like so many other 2D brawlers do, and ups the ante a bit. Instead of performing a combo on one person, you’re beating the snot of out a group of people, moving on to another after one drops unconscious.
And while TMNT: Shredder’s Revenge wants players to soak in its gorgeous pixel art and catch its references to the cartoon it draws inspiration from, more than anything it wants its players to get stupidly high combos. During my time with the game at PAX East 2022, I couldn’t help but be impressed with how varied developer Tribute Games made pummeling Foot Clan soldiers in a 2D space.
In a lot of ways, TMNT: Shredder’s Revenge doesn’t reinvent the wheel for 2D brawlers. If you’ve played a game like this, whether it was on an arcade cabinet or with a controller in your hand, Shredder’s Revenge feels immediately familiar. Enemies still appear from off-screen in all directions, slowly moving to get a hit in on you. Pummeling those enemies gives you a super, and getting pummeled by them knocks you out. If you’re playing co-op though, you can always revive your teammate. Like any other 2D beat-em-up, you can heal by eating food off the ground. In this game’s case, it’s (naturally) pizza.
Shredder’s Revenge really started standing out to me when I realized that I had gotten a 36-hit combo. Granted, that was during a co-op game so I wasn’t really sure how I managed it but when I saw that big number, I thought “well, now I have to do it again.”
And
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