Everyone's fantasy is to live in a world ruled over by a maniacal teenage girl for a God, right? That's what we got in Tiny Tina's Wonderlands, anyway, a fantasy spin-off game from the popular Borderlands franchise.
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Everyone knows that the crucial first step in any RPG, tabletop or otherwise, is making your character! But, to do that, you'll have to commit to a class. In this article, we'll detail the things you should know about each class before you make up your mind.
Brr-Zerkers are an aggressive, head-first class with nothing to lose but their cool.
You'll focus on melee and close-range attacks that deal frost damage and/or completely annihilate an enemy before they even damage you. Ideally, you'll basically turn your opponent into an icy punching bag before taking it out with melee attacks.
When Brr-Zerks go totally crazy, that's called becoming 'Enraged' - and it means they'll inflict extra Frost Damage on their enemies! That's especially helpful because the Dark Lord's armies are made up of skeletons, who are particularly susceptible to Frost.
Clawbringers do bring the claws: Wyvern claws.
This class is for players who want to be a spell-wielding, hammer-smashing warrior! It can be adapted for distanced fighting - since you'll be able to throw your hammer - and close-combat - since you'll be able to smash your hammer into the ground! Your allies will benefit too, since you'll radiate an aura that boosts their damage.
However you decide to play this class, your Wyvern companion will be able to help with their firey breath and the titular claws.
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Graveborns must develop, in the midst of combat, a
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