Of all the characters in the Borderlands universe, perhaps none is more recognizable and deserving of their own game than Tiny Tina. The 13-year old ballistics expert, voiced by Ashly Burch, quickly became a fan favorite after her debut in Borderlands 2. But how did a 13-year old lover of explosions even end up on Borderlands’ main world Pandora? And better still, why would someone so obsessed with revenge and blowing things to pieces be so interested in spinning up a world of her own within the fictional universe of Borderlands' fictional D&D analog, Bunkers and Badasses?
Well, to answer that question ahead of the launch of Tiny Tina’s Wonderlands, let's dig into the weird, wacky, and wonderful origins of Tiny Tina herself, with some help from her creators.
Spoilers for Borderlands 2 follow.
Players first encountered Tiny Tina way back in 2012’s Borderlands 2, in the 'A Train to Catch' mission, and it's a great introduction to Tiny Tina. We know a lot about her before we even meet her outright: giant mines litter the landscape around the area you’ll encounter her, and there's no question at all that whoever's in control of this section of land is someone with a deep, and borderline terrifying, obsession with explosives.
The promise of a bloody, violent, and maybe even hilarious death is just a part of life on Pandora, and something that shapes its inhabitants. According to Tiny Tina's Wonderlands Lead Writer Sam Winkler, there's a reason why an orphaned 13-year old has no troubles making it on Pandora: she's exactly the kind of person who can survive, and thrive, on a planet filled with murderous Psychos and alien beasts, all under the eyes of a dictatorial megalomaniac whose corporate interests come before human interests.
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