Good- Great Combat; Interesting story; Reaving is a fun mechanic. Bad- Core skills locked behind skill tree progress is a bad choice.Good- Great Combat; Interesting story; Reaving is a fun mechanic. Bad- Core skills locked behind skill tree progress is a bad choice.
Thoughts- Ultimately, Thymesia is far from yet another indie studio trying its hand at imitating FromSoftware’s work. While it undoubtedly borrows a lot from the game that influenced it the most—Bloodborne—Thymesia does more than enough to end up being little more than a pale imitation. It has quite a few great ideas that turn combat into a fun, fast-paced affair, and the story premise is quite clever.
Even its story trappings of a plague in a medieval city play quite well into the core gameplay, with the Reave ability being especially fun to play with.I really wanted to like Themisia. I do, to a point, but there is so much wrong with the game that it’s hard to recommend. Things I like:-WhenI really wanted to like Themisia.
I do, to a point, but there is so much wrong with the game that it’s hard to recommend. Things I like:-When the combat works, it feels great. It has some interesting mechanics.-Music is interesting and it works well.-The aesthetic is great.-A lot more polished than I thought a lower budget game would have been.
While not amazing, it definitely doesn’t look bad.Things I don’t like:-Inconsistent difficulty. Lots of easy enemies throughout the areas, only to run into an enemy with as much health as a boss. It’s jarring and ruins the flow of the game.-Odur.
He’s the first boss in the game and he is unnecessarily difficult. Your character hasn’t gotten a chance to level up enough. They need to patch the fight.-Bosses in general have way too
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