Stray Gods: The Roleplaying Musical sounds fantastic. And I'm not saying that in the metaphorical sense of «Oh, this seems like it will be really cool.» No, as a musical adventure game with RPG elements, it literallysounds fantastic--the music for this game is incredible. After sitting down for two hour-long previews with narrative director David Gaider, managing director Liam Esler, and art director Benjamin Ee to discuss how this Greek mythology-inspired adventure game came to be, I'm blown away at what the team has already achieved and what they envision for the final product.
During our conversation, I took the chance to ask Gaider about the world-building that went into Stray Gods' incredibly diverse modern-day Greek pantheon, and the team also walked me through Stray Gods' opening 30 minutes, showed off behind-the-scenes visuals of concept art, and revealed several never-before-discussed songs from throughout the game, including a touching soliloquy from Asterius to Hecate.
Stray Gods is the debut title of developer Summerfall Studios. It sees you play as Grace (voiced by Laura Bailey), a college-dropout-turned-singer who finds herself becoming the latest and last Muse following the murder of Calliope. The surviving governing body of the Greek pantheon--known as the Chorus--condemns Grace for the crime, forcing her into a search to discover the identity of the true killer within a week's time or face punishment in their place.
Choice is at the heart of Stray Gods' gameplay, and the game kicks off with a big one: What type of person is Grace? You can choose for Grace to be more kickass, charming, or clever, and this decision informs what options you'll have in certain conversations. «Kickass is aggressive and punk
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