The Witcher on Netflix has continued to wow audiences from a number of standpoints. The writing and performances are likely the least surprising aspect in which the series excels. Meanwhile, it also doesn't hold back on the visual effects department either. But what about the costume design?
Well, with the 2022 Emmy Awards ceremony looming ever closer, it's worth looking at just what makes some of the nominees tick. Unsurprisingly, The Witcher has earned several nominations this year, with «Outstanding Fantasy/Sci-Fi Costumes» among them. So what went into creating those potentially award-winning outfits for the acclaimed dark fantasy series? Or, perhaps more importantly, how did the costume designer come up with her ideas?
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That's what Deadline sought to find out in a recent interview with The Witcher season 2's costume designer Lucinda Wright. She had very clear ideas right from the get-go. «I wanted to bring more realism to the costumes and I wanted to incorporate a new look for the armor for Geralt and for the Nilfgaard, to make it more grounded,» Wright said when asked about her initial vision for the designs. «Even though it is fantasy and magical, you should still really believe in what people wear and it should really reflect the storyline and take the characters onto a different level.»
In essence, she aimed to design outfits that actually looked like people could fight in them. This is contrary to other instances of less-than-practical armors and outfits in properties like Dragon Age. «Sometimes costumes do need to look glamorous and fantastic, but when you see a Nilfgaard soldier, you must believe that he could come and attack you and defend himself in a fight,» Wright continued.
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