With The Witch Queen campaign in the rearview and the finale of Operation Elbrus unfolding last week, it feels like a good time to take stock of the Destiny 2 landscape. Other than this week’s Legend Psiops Battlegrounds and the upcoming re-release of Grandmaster Nightfalls in April, Destiny 2 is going to be pretty quiet for the next couple of months - at least until the start of the Guardian Games in May. Now that I’ve hit the pinnacle cap for the season, I’m struggling to find activities that are still worth doing. The Witch Queen brought us so many new things to do, but not enough reasons to do them.
I’m not taking for granted the overwhelming number of activities that Destiny 2 has to offer right now. There’s Weapon Crafting, Strikes, Nightfalls, Gambit, Crucible, Trials, Psiops, Wellsprings, Campaign Missions, Altars of Reflections, Preservation, Vox Obscura, Grasp of Avarice, Dares of Eternity, Master Lost Sectors, Vow of the Disciple, and probably one or two things I’m forgetting. All of these activities are replayable and offer weekly challenges for powerful and pinnacle engrams, and for the first few weeks, they all kept me plenty busy.
Related: Legend Psiops Isn't The Pinnacle Seasonal Activity I Was Hoping For
The Legendary Campaign accelerated me past the soft cap in the first few days of the season - which I greatly appreciated - and I was able to reach the powerful cap by the end of the second week. It took me three more weeks to hit the pinnacle cap of 1560, and now that I’m here, I’m looking at all of those activities and wondering why I should ever do them again.
If you don’t need any more pinnacle gear, quite a few activities become pointless. Vox Obscura has nothing to offer once you’ve done the
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