One of the most interesting additions in Destiny 2's The Witch Queen expansion is weapon crafting, which is a very different take on obtaining good gear for a looter-shooter. The concept of weapon crafting allows Destiny 2 players to fully customize all aspects of a given gun and eventually get a god roll after obtaining a bunch of levels on the weapon through kills or activity completions. This changes everything because it means as the game moves forward, the grind for the best weapons will not necessarily revolve around random drops anymore.
Weapon crafting also provides a way for hardcore players to have even better versions of their favorite guns by adding Enhanced Perks at the cost of rare crafting materials. However, Enhanced Perks are not always that much better for what they cost to craft, and in some cases Bungie has already changed the weapons since their release, often resulting in overall nerfs for the sake of Destiny 2's balance. A bigger issue with weapon crafting is that it may have launched at the wrong time because of how meta-changing The Witch Queen was on its own, and the fact that Season of the Risen also included the Void 3.0 update.
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Destiny 2's expansions are often destabilizing for the meta because they change and add many features, coming packed with plenty of items to chase for different activities. As such, introducing weapon crafting also meant the number of available weapon patterns to unlock had to be monitored in order to better identify potential exploits. The reduced number of patterns is limiting in its own right, and the fact that the meta is rebalancing around new Void subclasses does not help its cause.
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