Destiny 2 is in a great spot after the release of The Witch Queen expansion, which broadened the universe built by Bungie through an intimidating new villain while exploring the moral ambiguity of killing Savathun's Hive Lightbearers. The story of The Witch Queen is not the only focus of the expansion, but overall reception of the campaign has contributed to Destiny 2 being the third-highest rated game of the year so far, as did the challenging and rewarding Legendary mode. The appeal of a much harder story campaign is that players have to delve deeper into mechanics to get to the next step, and having good rewards at the end of every mission is a big driving factor.
The Legendary version of The Witch Queen's campaign is far from being the hardest content in the game, that title goes to some of Destiny 2's Raids, Dungeons, and Grandmaster Nightfalls, but it doesn't mean it's a cakewalk. The Witch Queen managed to bridge the gap between Destiny 2's various activities by providing a valid alternative in the difficulty spectrum, while also breaking a trend of unsatisfactory campaigns. In a recent roundtable interview session, Game Rant spoke to Bungie about what it meant to craft The Witch Queen's campaign this way, and what it may lead to in the future.
Destiny 2 Player Turns Witch Queen Weapon Into Improved Version of Hush
To understand why The Witch Queen expansion was so successful in the way it handled its campaign, it's worth going back to past releases. Vanilla Destiny 2 was a fine experience that didn't justify being a sequel on its own, but it was clear early on that the Red War saga was not going to be the end of the story. However, the game's first two expansions didn't quite capture the essence of Destiny releases
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