Destiny 2 post-The Witch Queen is in a pretty good state, with many fans applauding Bungie for the choice of implementing a Legendary version of the campaign, weapon crafting, and Light subclass reworks. The game is ever-evolving, and the fact that old systems and mechanics often get another pass to keep them balanced is a good thing, especially for those features that can be problematic in the long run. An example is how players can now change the affinity of their Masterwork armor without spending an Ascendant Shard every time, effectively improving the quality-of-life for crafting builds in Destiny 2.
As the game moves forward, with future Seasons in Year 5 including the Solar 3.0 update and the Arc 3.0 update, it may also be time for Bungie to reconsider some long-standing systems that are clashing with the developer's view of creative freedom in makingbuilds. The main issues lead to a very limited variety in terms of loadouts to deal both with Champions and the Match Game modifier. These two features are often used to increase the difficulty of endgame content, and while they succeed at doing that, they also inevitably take a toll on how viable many builds can be in hard activities.
Nothing From Destiny is Off The Table for a Destiny 2 Comeback According to Bungie
One of the reasons why Destiny 2's Champions are not in a good place is there are three different types of Champions to deal with, and the way to do that is tied either to Exotics with intrinsic Anti-Champion rounds or seasonal mods from the artifact. Currently, there are very few weapons with intrinsic Anti-Champion capabilities, and the only one that really shines in endgame content is Arbalest, which only works against Barrier Champions.
Arbalest is a good
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