The Wandering Village innovates on the traditional city-building game format by challenging players to create their new metropolis on the back of a huge, meandering dinosaur. Tasked with keeping your scaly companion happy, you’ll have to navigate ever-changing weather conditions and ecological challenges to keep your population alive in humanity’s time of need.
Set in a time where global warming and toxic fumes have corrupted the very soil beneath our feet, The Wandering Village is a story both of survival and human innovation. With the earth rendered uninhabitable, the last vestiges of society have chosen to rebuild on top of a magnificent wandering being known as ‘The Colossus.’
Our survivors, however, refer to it as ‘Onbu,’ the Japanese word for ‘to carry on one’s back’ – pretty neat, huh?
Seeking to test avid city-builder enthusiasts’ skills and present a story with real depth, I spoke to Stray Fawn Studio’s game designer Larissa Wild at Gamescom about creating a story with real depth.
“We wanted to do more than just make a game, we wanted to make a difference,” Wild tells me as we traverse The Wandering Village’s spectacular world together. “We wanted to give our game real meaning, which is why we chose to focus on the effects of global warming and pollution on the environment.”
Its these two factors that have driven humanity onto the back of The Colossus, as the world below is steeped in an eerie smog that’s not dissimilar to the fog that clouds the skylines of Beijing and other pollution-heavy nations. As you peer down from the back of your saviour, the world below is a stark reminder of what could’ve been – and, conversely, what could be for us.
Amidst the green fumes there is still beauty, though, as The
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