Todd Howard recently said Starfield would have not one, but two “step out into the world” moments. Woah, that’s like, double the amount Fallout 3, 4, and Skyrim have.
Although most of the video was full of buzzwords made to spool up the PR machine for the upcoming sci-fi RPG, I couldn’t help but fondly remember my favourite “step out” moment: When you exit Vault 101 in Fallout 3, blinded by the harsh nuclear winter sun. It’s a monumental moment in open world game design that Bethesda has tried
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