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The Simulation by Fable said it is open sourcing its new tool for creating Westworld-like simulations that feature AI characters.
San Francisco-based The Simulation by Fable (previously known as Fable) has a team with two-time Emmy winners, and it has been working on the intersection of games and AI for years with veterans from both Pixar and Oculus.
Today, it revealed its AI framework, SAGA (Skill to Action Generation for Agents), now available as an open source project. This AI-based technology aims to empower developers in crafting immersive Westworld-like simulations of the future where AI characters are the main actors within games, rather than player characters. A demo of the tech is set in a 1800s Wild West town called Thistle Gulch.
“We’re releasing SAGA this week, which is a tool to help people bring agents to life within simulations,” said Edward Saatchi, CEO of The Simulation by Fable, in an interview with GamesBeat. “And we’re going to be open sourcing it and allowing a community to start to grow up around simulations. We want to enable them to bring their simulations to life with intelligent agents that can plan and take actions.”
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The launch of SAGA allows developers to create highly detailed worlds, contextualized within historical events or fictitious narratives, reflecting real-world occurrences or speculative scenarios, said Saatchi.
Frank Carey, the company’s CTO, expressed excitement about shifting from rudimentary AI applications to more narrative-driven embodied
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