The Simpsons: Hit & Run is an odd title, as it's a game that seemingly everyone has fond memories of playing back in the day, but no developer or publisher that is willing to capitalize on that strong nostalgia. Every game is getting a remaster these days, even those that are only three years old, so it's strange that publishers are ignoring the goldmine that is The Simpsons: Hit & Run, which even had a sequel scrapped due to publisher Vivendi Games not being able to retain The Simpsons license.
In a recent interview with MinnMax, some developers from Radical Entertainment that worked on The Simpsons: Hit & Run discussed the sequel with interviewer Ben Hanson, and revealed some of the features that would have been included. For starters, instead of just driving around in cars and trucks, executive producer John Melchior reveals that Radical had plans to include airships and planes in the sequel, which implies greatly increased ambition and scope compared to the first game.
To everybody's credit here, in the sequel we had airships, we had planes, we had lots to go on The Simpsons. This was gonna be a franchise, no doubt in anybody's mind.
Melchior then reveals that the team at Radical has already set up a system in which players could tow things behind their vehicles, something which would have been quite advanced at the time of development. Hanson also asks whether a story was in place or if anyone knew what direction the story would go in for a sequel, but designer-writer Chris Mitchell explained that the story aspect was "all over the map" due to loads of different story ideas.
If you're wondering why a sequel was never made despite all of these ambitions, and assumptions from the developers themselves that one would
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