It is dark. It is lonely. You don’t belong in this world. It’s not that it’s a hostile world… it’s just… not yours. As you uncover its secrets, the world grows on you. It takes on a feel of familiarity, yet you know that you’ve only probed the surface. The more you discover, the more you realize how much more there is to discover. Secrets leading to more secrets. You recall the feeling of zooming closer and closer in on a very high-resolution photo. As you hone your focus, the world betrays its secrets.
When describing Animal Well to new people, I find it best to start with the mood I’m trying to create. It has the sensibilities of the survival horror genre, but it’s not really a scary game. It has puzzles and platforms, but it’s not quite a puzzle platformer. The art style is simple looking pixel art but will be employing lighting and visual effects that will push the PlayStation 5 hardware. Summarizing Animal Well succinctly is a challenge. There are no hardcore platforming challenges, intense fights, or jump scares, but lots of situational lateral thinking brain teasers set in a creepy yet not-uninviting world.
Mechanically, Animal Well is quite simple. To navigate the world, you move left and right, and you can jump. You can also use a handful of items you discover throughout the game, like a yoyo or a frisbee. Everything is built upon that foundation.
Throughout my life I’ve found it very satisfying when I get to become intimately familiar with a space, and perfectly map it out in my brain. I spent so much time in my parents’ house growing up, that I had every closet, drawer, and shelf etched into my memory. However, after living there for years, I remember one day finding a new drawer kind of tucked away under our
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