We review The Rocketeer, a two-player board game published by Funko Games. In The Rocketeer, two players are fighting for control over six different areas inspired by the film.
While it’s been 30 years or so since I ventured to the theaters to see The Rocketeer, I recently showed the movie to my kids and was pleasantly surprised that it still holds up. Since I’m Board Game Quest’s official movie person, I typically get handed every game based on a movie, and The Rocketeer: Fate of the Future was no exception. (Clarification: My movie person moniker isn’t technically official. In fact, I’m the only one who uses it around headquarters without adding a not-so-discreet eye roll.)
Does Prospero Hall’s new design effectively recreate the family-friendly excitement from the film? Well strap on your jet pack and join me on a board game style, airborne tour of 1930s Hollywood.
The Rocketeer: Fate of the Future is a two-player, tug of war style card battle game with some area control elements thrown in. Players will either take on the role of three of the heroes from the 90s film or three of its villains. (Well, three of the villains plus an army. It’s a little confusing and I’ll explain more about that later.)
The playing area is divided into six sections, each representing a location from the film. During each round, the two sides will activate their characters one at a time and play as many cards as they want for each character so long as the cards played match the active character’s symbol. This means that each round, some characters will have several actions while others might not have any.
Actions on the cards are relatively simple and mostly involve moving to other locations along the board and gaining clout (the game’s
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