Per Fornander
Wednesday 11th May 2022
Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Per Fornander, CEO at Carry Castle, developer of the side-scrolling dark action roguelite Source of Madness published by Thunderful Games on Steam Early Access and releasing this week on PS4, PS5, Xbox One, Xbox Series X|S and Nintendo Switch.
When we say that we love a game, that usually means one of two things: that the game in question is a masterpiece, or we feel especially connected to it for nostalgic reasons. In the case of Heroes of Might and Magic 3, a game that I love, both of these things are true. (I will refer to Heroes of Might and Magic 3 as Heroes 3 from now on.)
Heroes 3 presents a magical world full of intriguing conflicts. Its blend of world exploration and turn-based combat finds depth in a satisfying leveling system and a multitude of different tactical arcs. But it is also a perfect game for young children that only have one computer, because you can basically play it like hot-seat chess. The anticipation grows as you wait impatiently for your turn and then try to figure out what your friend did during their turn and how you are going to respond. I played Heroes 3 in precisely this way at my best friend's place, not owning the game myself until many years later. It is these social experiences that make it one of my most memorable games and the reputation the game holds to this day suggests the same is true for many others.
Now let me talk about the game itself. It has among the best music in all of gaming,
Read more on gamesindustry.biz