The Legend of Heroes' Trails series can be a difficult one for new fans to break into. Not only do many story threads carry over across a dozen games and counting, but major entries like Trails from Zero are only just now receiving official English translations. Beyond all that, however, is the undeniable fact that to some, the visuals and combat appear woefully dated.
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With our coverage as your guide, we'll do our best to show you the ropes on the battling side. Hopefully, you'll come away from this reading with a greater appreciation for what is a pretty fun system — once you've got a feel for it.
After a short flash-forward with a powered-up party, your first real taste of battle comes a tad later, as the newly-met quartet of soon-to-be Special Support Section officers is sent into the maze-like Geofront. Here, Trails from Zero does an admirable job going over a few things with each new enemy encounter. But let's go deeper.
Per our above screenshot, note that orbal arts are the only productive way in which to defeat certain foes. Casting arts, however, takes time; the amount of time involved is proportionate to a character's speed stat. In fact, it's fair to say that more often than not, speed is arguably the single most important stat your characters will have. The longer a casting of orbal arts takes, the longer a character is standing around defenselessly, just waiting to get hit.
We'll talk more about orbal arts in a bit, but for now, let's mention the move stat. Trails from Zero, like the Trails in the Sky trilogy before it as well as Zero's direct sequel Trails to Azure utilizes an isometric battlefield upon which both allies and enemies must traverse en route to
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