The Last of Us Part 1 is being called "the definitive version" of Joel and Ellie’s first adventure, though some fans are disappointed with the lack of gameplay improvements and have questioned why the ability to go prone isn't included, which is forms part of The Last of Us 2.
This has led one Naughty Dog developer to share an insight into why the fan-requested feature hasn’t made it into the remake. Environment artist at Naughty Dog, Jonathan Benainous, has replied to a The Last of Us fan on Twitter who questioned whether the game’s price was fair due to them expecting "TLOU2 levels of gameplay."
Benainous replies to this (opens in new tab) with: "People complain about gameplay by watching a video, but nobody actually had their hand on the controller. Having played both, there is no comparison between PS3 & PS5." The rest of the developer’s tweet addresses a common fan complaint following a series of leaks last week: "And the prone would have broken the gameplay and the combat space as it wasn't built this way originally."
People complain about gameplay by watching a video but nobody actually had their hand on the controller. Having played both, there is no comparison between PS3 & PS5.And the prone, would have simply broken the gameplay and the combat space as it wasn't built this way originally.July 23, 2022
If you weren’t aware, several elements of The Last of Us Part 1 were leaked last week - before being officially unveiled by PlayStation - which included footage of gameplay, display options, the controller setup screen, and more. Some fans aired a range of grievances with some of the features that appeared in the leak, but one of the main complaints was the obvious lack of a prone ability featured in The Last of
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