The Last of Us series may be iconic for its powerful stories and unforgettable performances, but its Factions multiplayer mode is a cult classic for a reason. Intense combat, tough decision-making with craftable items, and solid strategic gameplay all made it a joy to battle other players online. However, what truly made The Last of Us’ multiplayer mode special was the use of the Clan system.
This feature saw players aligning with either the Hunters or Fireflies and surviving for 12 weeks. To survive successfully, they needed to perform well in their matches and collect supplies, which would be used to feed and care for a growing camp of survivors. Though this camp was represented by a large circle, and each survivor was ultimately just a dot, The Last of Us franchise’s upcoming multiplayer spin-off can take things to the next level.
The Last of Us’ Multiplayer Game Should Include the Sequel’s Stealth and Traversal Mechanics
While the 12 weeks system from the original Factions mode remains unique, its simplicity kept it from being fully engrossing for some players. Uploading the names of friends and family members from Facebook was one way to give each camp a bit more personality, but players were ultimately left with some tiny dots representing people they know in real life. As a result, it could be hard to get truly invested in these unseen survivors, but a standalone multiplayer game has a chance to change that.
In this standalone multiplayer game, players could be given an opportunity to actually explore their camp between matches. It could serve as a hub area that is not too dissimilar from the Headquarters in Call of Duty: WW2 or the Tower in Destiny, with gamers able to pick up new challenges and embark on some new
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