Previously believed to be a simple adaptation of The Last of Us’ Factions mode, it has now been revealed that The Last of Us’ untitled multiplayer project will be a standalone game. Few details have been shared beyond its San Francisco setting, indicated by the Golden Gate Bridge depicted in a single piece of concept art, and the alleged enormity of its scale.
The Last of Us’ new multiplayer project will also have a story, described to be as big as The Last of Us’ single-player games — and even bigger in some ways. There are a few implications about what this multiplayer game could entail based upon the gameplay in Factions, but Naughty Dog would do right to abandon the traditional multiplayer trappings that could box it into a niche genre. Instead, gameplay and world-building should marry PvP with PvE in open zones to represent what the lives of these San Francisco inhabitants are like.
The Last of Us Fan Spots Hidden Message in The Firefly Hospital
The Last of Us 2 opens with an elaborate glimpse of life in Jackson County, Wyoming. Life is relatively peaceful, with characters able to think about trivial matters in the safety of a guarded and well-kept community. Roles are organized to maintain order and prosperity, while leisurely comforts like movies are also enjoyed. Jackson also has a stable of horses that characters take out when on patrol.
Jackson appears to thrive under its wintry conditions, and the expectation of what Abby’s Washington Liberation Front (WLF) would look like is even more exceptional. The WLF’s headquarters is positioned in a Seattle stadium with an overabundance of livestock, food, shelter, plants, and any other commodities that they would seemingly need to survive.
Further, Seattle’s WLF is heavily
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