Heading back to the Island of Bugsnax was a strangely rewarding experience. Having reviewed and guided the game the first time around pre-launch, I hit 100 percent completion with no guides to help me out. In fact, I had to catch every creature and note my methodology to write guides of my own. I don't say this to brag - it's a fairly easy game for the most part - but to explain that my experience playing the game was very different to the vast majority of players. Returning for the Isle of Bigsnax DLC (which meant starting from scratch as I tested out the soon-to-launch Xbox Series version rather than continue my complete save) was a relatively tranquil affair. Aside from the Bigsnax themselves, I already knew how to catch each of the 'snax, and knew which were important for quests, which made the whole thing much more chill. It's still a great game, but I'm not sure the new elements tip the scale very much.
As well as the Bigsnax, which I'll get to in time, there's also a new Animal Crossing-style home customisation system. I'm starting with that because it unlocks early, but also because it's a major disappointment. The idea is neat enough, and it's true that the homes of the other Grumpuses don't have much in the way of personality either, but it feels oddly half-baked for a gimmick that's being offered as part of a fresh, complete experience on new platforms alongside a seemingly major update.
Related: Please Pay Attention To This Year's Tribeca Games SelectionYou begin with an empty wooden hut, and can slowly fill it with desks, lights, a bed, decorations, the whole works. Except it's not the whole works. Bugsnax is a short, eight-hour game and you don't even get to add walls until you bring Chandlo back to town
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