The Elder Scrollsseries is known for its sprawling open worlds as well as its many dungeon levels. Players can go off on their own journeys, ignoring quests altogether and venturing into any of the subterranean areas of the game. The Elder Scrolls 6 will likely follow the same trend, but it’s worth talking about the game’s potential dungeon design.
When looking back at the series’ most recent games, players will find that Skyrim and Oblivion are vastly different in terms of general dungeon design. While The Elder Scrolls 6 should certainly take inspiration from both predecessors, there’s a case for arguing that the dungeons should be more like Oblivion’s than Skyrim’s. Of course, that’s not to say that the new Elder Scrolls installment should do away with the design choice in Skyrim completely – just that it should lean more into Oblivion’s dungeon design.
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In the world of The Elder Scrolls 5: Skyrim, it’s more common to find straightforward dungeon routes with minimal paths that branch off from the main one (with some notable outliers). In most cases, the dungeons are a straight shot from the entrance to the exit – and that’s not necessarily a bad thing. However, it seems to be the trend across many of the game’s dungeon levels, which can admittedly make the subterranean exploration feel a little repetitive.
In contrast, Oblivion’s dungeons had more branching pathways and overall, less straightforward design. In fact, it wasn’t uncommon for players to get lost in the game’s bigger forts or Ayleid ruins. While some could accuse Skyrim’s dungeons of being too simple, others might say that Oblivion’s are too complicated. And there’s definitely some credence to
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