The Elder Scrolls series has been one of many franchises that have ruled over the RPG genre for a long time, oftentimes redefining what a great RPG looks like. With each new title included in the series, Bethesda has chosen to simplify certain features, like character creation, as well as add in new features like Shouts in Skyrim. However, it is more than likely that Bethesda will drop a few features from Skyrim in The Elder Scrolls 6.
While The Elder Scrolls 6 has a lot to live up to following the astronomical success of Skyrim, omitting certain features will not take away from the classic Elder Scrolls formula, and would also give the developers a chance to put in a more refined substitute for these features. Most of Skyrim’s success comes from the simplicity and freedom that players are given, so as Bethesda decides what features they drop, they need to ensure that the players continue to play with this simplicity and freedom.
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The Elder Scrolls games have always had robust open worlds filled with events and side quests that the players can enjoy. In Skyrim, outside survival mode, fast travel is an option that any player can use to get to a place they have already visited before. However, The Elder Scrolls 6 should ax this and force players to only use predetermined fast travel areas to quickly move from place to place. This would give the game a greater sense of immersion, as players would be able to familiarize themselves with the map and the world
To counter the loss of the fast travel mechanic, however, a lot of different content should be introduced into the game to make it easier to navigate the world outside the map. Signposts, for example, feature
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