The Old World is probably best known today as the setting for the Total War: Warhammer series. Before that, it was the stage for countless tabletop battles in Warhammer, a miniature wargame produced by Games Workshop. The original game has since been discontinued, replaced by a new setting and system called Warhammer: Age Of Sigmar.
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Newcomers to the franchise might feel daunted by the piles of lore shared by the two settings. Let's take a look at how the Old World was transformed into the Mortal Realms, as well as how the two tabletop games differ.
The original setting for Warhammer was the Old World, a dark and dangerous fantasy world modeled after late-medieval Europe. Nations of humans, elves, and dwarves were constantly forced to do battle against the forces of destruction that threatened them. Marauding orcs, terrifying undead, and monstrous rat-people called Skaven would corrupt and destroy everything they touched if allowed to do so. To make matters worse, Chaos - the force that empowered wizards to use their magic - was always seeking to unmake the world as the order and structure of physical reality was anathema to it.
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The humanoid kingdoms were never in any position to present a united front against the evil forces arrayed against them - for most of the Old World's history succession conflicts, clan squabbles, and wars of honor meant that they were fighting amongst themselves just as much as they were against their common enemies. The largest and most (comparatively) stable nation was simply known as the Empire. Founded by the legendary hero Sigmar who wielded the game's titular Warhammer, Ghal
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